Showing posts with label fantasy rules by chipco. Show all posts
Showing posts with label fantasy rules by chipco. Show all posts

24 July 2010

Thoughts on rules, part 4

The following is what I had previously posted about rules...

I think that I have finally made a decision on the rules to use for mass battles. After some thought and a few practice games - using just some old metal bases as units - I have decided to use Fantasy Rules! by Chipco. I think the benefits of the quick play and unique army control system, the Morale Clock, outweigh the non-linear basing. I will do some tinkering to FR!, as I think the missile ranges are too long and some of the bases, for ambuscadiers (skirmishers) especially, will be rectangles instead of squares just for appearance's sake.

I will post my rules mods here as I go.

I still have not really made a decision as I am now plowing through a series of AWI (American War of Independence) sets to see if they are compatible. The lack of cavalry in both the AWI (and even War of 1812) and the Half-Continent is a surprising commonality, as is the variety of units possible. So, I continue searching - it will end soon as I am almost ready to base up troops!

Many thanks for The Baron for his suggestions!

09 July 2010

Thoughts on rules, part 3

Settling in on a set of rules for this project seems to be a real problem for me. Just when I thought I had it sorted out with Fantasy Rules!, little pieces of the puzzle appear to not fit as well as I had hoped. As I continue to search, I am realizing that there is an important underlying factor. Units in the Half-Continent seem to be based primarily on our own 18th century history, which was a time of linear formations in combat. Thus, the main appearance of units in my version of H-C battles should be linear. Now, scale limitations preclude an accurate depiction of units - they are much much more wide than deep - one should have a semblance of a linear formation.

Fantasy Rules! is primarily a 'fantasy' game, partially based on early medieval formations in my estimation, where units were deeper than the lines of the 18th century. Bases for the units in Fantasy Rules! are squares, 1 base for each unit. Here are some close approximations:



These are some Ottoman Turk Janissaries - my first completed 15mm unit (more pics here) - waiting patiently on my desk. The width shown, 60mm, is what I had been planning to use for my FR! units, although I would have only used 3 ranks instead of the 4 shown. The unit is not very linear in appearance.

Now, compare the above to this:



Twice as wide and half as deep - much more linear in appearance. I think that this would be more appealing on the tabletop than the squares of FR!. Please do not get me wrong - FR! is a fine set of rules, very flexible in their composition and easy to use, but a bit too deep for this project. I do intend to imitate many ideas from them to supply the next rules set with special rules, especially for the characters that might appear in a Half-Continent battle

07 April 2010

Thoughts on rules, part 1

Part of the run-up to getting anything done with this project is finding appropriate rules for each gaming subset. There are a multitude of wargaming rules out there to pick from. Pick from, meaning that I am going to find a ruleset and most likely modify it to suit the specific needs of gaming in the Half Continent; I do not intend to write my own.

I think that the mass battles ruleset will be the easiest to start, as the system will be used for Imagi-nation battles at first. Caution must be used, however, as the system must be malleable enough to accept the alchemical and the fantastical additions that will be needed. I do find myself asking if I should use a fantasy system, such as Fantasy Rules! and modify it towards a more historical feel, or find a historical system and plug in some mods for scourges, lahzars, monsters, etc. The fantasy system will have the fantastical feel built right in, but the historical rules will have the proper framework for what I see to be the underlying structure of the battles I want to create... decisions, decisions. In either case, I am looking at having the battalion, roughly 300 to 500 troops strong, become the smallest independent unit on the mass-battle tabletop.

As for skirmish rules, I think that something in the Song of Blades & Heroes family will work - simple, fast, and detailed enough for bring the flavor of the myriad of different types of people and monsters out. The finding of suitable minis will be the key point for skirmish battles however.

Naval battles might be based on a suitably simple system for galley battles, or even (more likely) American Civil War ironclads, although the ships involved would dwarf anything found in history prior to 1875! More on that aspect later...