16 February 2009

Wargaming Tékumel, part 3

I know that I have said this before, but I think that I have finally conjured up a solution to the rules situation for my Tékumel forces...

After a bit more consideration (only have been musing about this for - months!) I have put together enough pieces of my puzzle and will start organizing the troops for Basic Impetus.  There is enough flexibility in the rules to portray some of the unique aspects involved with Tékumeli battles - variable troop strengths and army set-up for example - without a great deal of complication.  I have finally grown comfortable with the use of markers for the units; just need to decide on a final version.  And, the rules are free at the Basic Impetus site.

I have quite a few ideas on making Basic Impetus a bit more Tékumel-like, and yes it includes pics!  I just need to edit some and I will post them here shortly.  There are several matters to contend with:

1.    Magic - Battle magic on Tékumel is a bit different from the norm.  You don't have one or two wizards trotting around blasting stuff.  Typically, you have two teams of priests, offensive and defensive.  The teams on opposing forces tend to cancel one another out until fatigue or bad luck occurs, with the results being catastrophic.  I plan to amalgamate several different ideas from various other games for this and make for a hopefully interesting side game alongside the main battle.

2.    Unit formations - In the official versions of Tékumel wargames, there are a great variety of unique unit formations that a cohort/legion could use.  I intend to attempt to imitate them, with only the base sizes of Basic Impetus as a limit.  I have some pics of these to be posted soon.  I do not plan to give any sort of benefit to these formations, since once I make the unit it can not be changed (one bad point about the single large base style of BI).  But, it will serve to give the battleground a slight hint of Tékumel.

3.    Army formations - Again, there are several army set-up formations that could be used.  Many of these are empire-specific, and I will translate them into use for BI.  If you array your forces in a given fashion, your general could receive a bonus to his Initiative roll.  A Player will not be required to do so unless you would like a bonus to your roll.  There are some formations that are despised by certain armies, and will receive a negative factor!


.

08 February 2009

Did not last long!

Yep, thinking about fantasy miniatures gaming again - I think it was actually my wife's fault.  Not too long ago, we watched the two recently released Narnia movies, and that really set my mind to task.  Those are some of the types of battles that I would like to put on the tabletop!  A variety of units, creatures, abilities, heroes, weapons, all together.

I'm also finding that the battle reports on Tim's Miniature Wargaming Blog are quite inspiring!

So, I'm not out of this yet.  Maybe I just needed some time away from the project, to give me another perspective.  The rules choice is still a problem, but I have no fear that I will come up with something...


.

WW1 Baltic, part 1

While surfing around the 'Net recently, I came across this site:


(link fixed 07.25.2009)

These pages have a great deal of information on the naval campaign in the Baltic in WW1. There is a brief description of the land campaigns in a chronological order, with notes on any significant naval actions that occurred during the same time frame. A lot of good scenario background can be found there.

That site will be the starter for a list of ships needed for my first scenarios. I need to read through the battles carefully to find an action that will have enough ships for a good GQ3 scenario for, say, 4 to 6 people (a typical convention participation game). The entry for 2 July 1915 is a good candidate...

01 February 2009

Dazzle Camouflage patterns

The Rhode Island School of Design has a collection of 455 plans of dazzle camouflage as used on US ships in WW2; here are some dazzle plan samples

Naval Gaming news - 1 February 2009

Mongoose Publishing has posted a scenario for Victory at Sea: Age of Dreadnoughts (Heligoland Bight 1917) in Signs & Portents 65 - a free PDF download



A new, revised edition of Don Featherstone's Naval War Games has been published by John Curry



Panzerschiffe has released some new models in 1/2400